PROJECT REQUIREMENTS AND LIMITATIONS:
Students will create a pdf document that will present their 3D Modeling Final Project. All images from UE4 should be rendered using sequencer or the high-resolution screenshot option. The list of required screenshots will include:

▪ 1x Full Scene Composition Render
▪ 3x Smooth Shaded with materials (Front, Side, 3/4)
▪ 3x Wireframe on Shaded (Front, Side, 3/4)
▪ All UV maps saved using the UV Snapshot Tool as 2048x2048 with a black outline

SCENE DESCRIPTION:
A scene that takes place inside of an interior canopy of a space station with an outside view that shows a branching arm of the station with its emergency lights activated. The canopy itself is lit up by cautionary lights as well. There is notable presence of blood, and the hero assets are floating, unhinged around the canopy. Otherwise, there is no sign of life and the individual who was once inside the canopy is no longer there. Hero assets are presented directly and prominently in the middle of the scene on or around a large glass window that is lined with thick struts and bolts.

HERO ASSETS:
-Diver Helmet
-Water Tank (Connected to helmet)
-Picture Frame

ADDITIONAL ASSETS:
-Canopy (scene location)

SOURCED ASSETS:
-Pipes
-Metal Bars
-AC Unit
-Shelves (these help form the visible exterior of the station)
-Sci-fi wall/desk (these help form the visible exterior of the station)
-Sci-fi Lights (these line the visible exterior of the station)

STATEMENT:
It turns out my original plans were a little ambitious, especially for a beginner. I planned to use no assets other than my own to fill the scene around the hero assets themselves, but this proved to be a process that would take far too much time than we are given for this summer semester. The outside protrusion is made up of several models that I did not make. The glowing screen to the left of the scene and the pipes at the bottom are also not mine and serve as filler. After this final project is complete, I plan on continuing to work on this scene so that every asset is crafted by myself.

FINAL RENDER:
The final render was a lot of fun to put together and even though the image I have in my head of what the scene was supposed to look like never came into true fruition, the scene is still fairly accurate to what I had in mind and each hero asset came out almost exactly as I imagined them to look like.

Hero Assets

Wireframe on Shaded

Full Document: