About Me

Hello! I'm Aaron Bravo.

My earliest experience with 3D graphics applications dates back over a decade with Roblox’s Lua-based creation engine, and over the years, I have developed strong creative and problem-solving skills alongside an extensive backlog of 3D and 2D works, either made from scratch, kitbashed, and/or coded.  With Unreal, my creative skillset has expanded tremendously, as I have been able to fully embrace graphics applications like Maya, ZBrush, iClone, Xsens's inertia-based motion capture technology, and OptiTrack's optical-based motion capture technology. Most recently, I have been able to get extensive hands-on experience with optical motion capture technology on a 58-camera volume provided by Netflix through Vicon's Shogun Live and Shogun Post software.

My work is the byproduct of my love of expanding my tool kit as wide as possible in order to create successful stories and scenes through every medium which allows it, whether that be 3D graphics applications, software development platforms, video editors, sound editors, etc.

After developing dozens of new and advanced techniques in multiple development platforms and experiencing each step of several different virtual production pipelines, I am more than equipped to find ways to get ideas and solutions in motion. As such, I push myself to learn more and engross myself in the cutting-edge technology that has been provided to me by GSU, in which I use to continue to push the boundaries of my own knowledge using the resources I have been given in order to lovingly create unique, interesting, and eye-catching projects.

Resume (Click image for PDF)

Contact

aaron@abravoworks.com